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Player's Option: Spells & Magic : ウィキペディア英語版 | Player's Option: Spells & Magic
''Player's Option: Spells & Magic'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1996. ==Contents== ''Player's Option: Spells & Magic'', the third and final book in the ''Player's Option'' rulebooks series, takes an in-depth look at magic in ''AD&D''.〔 ''Spells & Magic'' is 192 pages in length, which is split into an introduction, eight chapters and four appendices. The introduction offers advice on integrating the material into an existing campaign, and discussed such factors as the power, scarcity, and use in storytelling of magic in ''AD&D''.〔 The first two chapters discuss wizards and priests, respectively, beginning with the various wizard schools and priest spheres of access and some minor changes to the spell lists, then specialist classes (including some new classes), and closing with an expanded version of the customized character class rules from ''Player's Option: Skills & Powers''.〔 The third chapter looks at other spellcasting classes, including bards, rangers, and paladins, including optional abilities and limitations; the chapter also discusses multi-classed characters and magic-using monsters.〔 The fourth chapter covers proficiencies, comparing the standard "slot" system to the character point rules introduced by ''Skills & Powers'', lists a range of new proficiencies for wizards and priests, and introduces "signature spells" which allow wizard characters to gain bonuses when casting a particular spell.〔 The fifth chapter examines equipment for spellcasters, offering rules for wizards' laboratories and priests' altars, discusses the advantages and disadvantages of using spell components in the game and presents rules for gathering and buying them, and closes with an examination of magic shops including arcanists and apothecaries.〔 The sixth chapter offers alternate magic systems, the seventh chapter offers expanded and revised rules for researching new spells and creating new magic items, and the last chapter offers new rules for spellcasting in combat.〔 The first two appendices consist of new spells, and the last two appendices offer revised lists of wizard spells by school and priest spells by sphere.〔
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